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3D Cartoon Character I Le Maestro Project

For this character I used Maya, ZBrush, Substance Painter and Photoshop for concept art, modeling, rigging, animation and texturing. The whole character has a total of 21.412 polygons and 42.780 triangles. I need to improve in all aspects, mostly: rigging, skinning, animation and texturing. However, this project pushed me in a better level. I hope to continue making progress.

*LE MAESTRO project is in progress at it's final stage. It's a 15 secondes animation that I was responsable for the whole creative process and all aspects of modeling, rigging, texturing, animation, etc. My goal with this project is to apply my ability and knowledge as 3D generalist acquired in this 1 year and a half of college at Institut Grasset.