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Zeballe Candy Game 3D Environment

Zeballe Candy is a student project at Institut Grasset.

My mission was to create the concept of the environment, modeling of objets, creation of 2D UI, integration and basic animation of objects at Unreal Engine.

I basically did all the creative environment process. However, I was not responsable for the game programming.

Maya: Modeling of static mesh
Unreal: Environment modeling, material creation, objects integration and basic animation.
Substance Painter: Texturing of objects
Substance Alchemist: Pattern creation
Photoshop: Concept art, texture fitting and widget layout design.

1 min Zeballe Candy Creative Process

ZeBalle Game - The Whole Path